V0.4.5 Notes
Dungeon Fodder (Prototype) » Devlog
Fixes and updates:
- The Town is now the first screen you see when starting/returning to the game.
- Some adventurers got bored exploring the small dungeon, and can now venture out into the Plains with more Orcs but also more gold to be gained.
- Made the combat log collapsible in case it gets in the way of those lovely chests and also so Orcs can't hide behind it.
Bugs:
- Lots of those pesky bugs abound in the outdoors area, so much that while heading to the Plains we forgot to show the player that we are in fact, loading the level. We'll get that fixed in the future.
- Some adventurers get greedy and leave the party behind when they run to a chest. I think we'll attach some bells to them to make sure the rest of the party follows them in the future.
Planned for next version:
- Giving the player a map so they don't get lost as the party explores the dungeon.
- Why do all the characters of the same class all have the same tricks? I think I should start teaching them to accept their differences and see where that leads them. Hopefully to new and interesting powers.
- No more Vibe Coding, I believe I've prototyped enough to know this is a feasibly fun game and have started onto actual production, but I'll still be updating this with the new systems for playtesting.
Dungeon Fodder (Prototype)
Build a party. Brave the dungeon. Try not to get too attached.
Status | Prototype |
Author | Folkor |
Genre | Action |
Tags | Dungeon Crawler |
Languages | English |
More posts
- V0.4 Notes53 days ago
- V0.3 Notes56 days ago
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