V0.4 Notes
Dungeon Fodder (Prototype) » Devlog
Fixes and updates:
- The Town now gladly takes your money, and gives back variable boons, like insurance payouts on character deaths.
- Characters have become hardier from drinking all that mead with each new level.
- Wizards no longer YOLO into fist fights.
- Players are now find their missing party with a simple TAB.
- Sometimes its hard to keep an eye on things, so you can make adjustments with either WASD or using the middle mouse to fling the camera around.
Bugs:
- The party members sometimes drink a little too much and don't like to run away from a fight they've already started.
- Maybe you've been drinking as well, Gold totals from the run don't match the final total at the end. I blame the Rogue.
- Is it blurry vision or poor UI design for the town? Need to make it easier for the player to navigate the town menus.
- Those pesky 1 block hip walls keep confusing the poor characters when trying to get somewhere. Need to make sure the architect doesn't build them as I'm too lazy to find the correct solution.
Planned for next version:
- Giving the player a map so they don't get lost as the party explores the dungeon.
- Why do all the characters of the same class all have the same tricks? I think I should start teaching them to accept their differences and see where that leads them. Hopefully to new and interesting powers.
Dungeon Fodder (Prototype)
Build a party. Brave the dungeon. Try not to get too attached.
Status | Prototype |
Author | Folkor |
Genre | Action |
Tags | Dungeon Crawler |
Languages | English |
More posts
- V0.3 Notes8 days ago
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