How to Play:

  • WASD to move around
  • Left Mouse to Shoot
  • Space to Pause
  • TIP: The longer you pause the larger explosions become and the Demon Fireballs get smaller, but you spend your pause time faster than you regain it. 
  • Inspired by the old Pause exploit/glitch in Blaster Master on the NES!

Story:

When the Abyssal Rift shattered reality, demons flooded the earth, unstoppable and endless. But something went wrong. The Rift’s energy clashed with your experimental combat implant, leaving you with one broken power—pausing reality itself.

You’re Cain Mercer, a last-man-standing gunslinger with a busted time module, and you’ve found a loophole in reality. Demons can’t die unless you break time to kill them.

Hell wasn’t prepared for someone who could pause and abuse the system.


Credits:

Hell Tileset: ELV Games

Music: David KBD

Monster Sprites: Deep Dive Studios

Projectile Sprites: BDragon1727

Player Sprite: FkgCluster

Published 1 day ago
StatusPrototype
PlatformsHTML5
AuthorFolkor
GenreShooter, Action
Made withGodot
Tags2D, Godot, Pixel Art, Singleplayer
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse
LinksHomepage, YouTube

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